Composed by
Pierre Langer and Tilman Sillescu

 

Additional music by
Nugelbrosmusic

 

Published by
ZYX Music (2004)

 

Tracklistings
1) Mainthemes
2) Oswalds Apartment
3) Peters Apartment
4) Peters Apartment Revisited
5) New York City
6) Agency Office
7) Lower Eastside
8) Nuclear Cafe
9) Brooklynpark
10) Seti Research
11) Mac Dougal Street
12) Seti Observatory
13) Nyc Shadows
14) The Diary
15) Lunar 5 Medical Room
16) To Lunar 5
17) Lunar 5 Sector B Introduction
18) Lunar 5 Sector B
19) Airport Lounge
20) To Bermuda Platform

View full tracklistings

 

Extras
- Game website
- Composer website

 

Availability
- Amazon.com
- Synsoniq.com
- Sonicminds.de

 

Review by
Oliver Ittensohn

The Moment of Silence

The Moment of Silence is a classic adventure game that tells the story of Peter Wright, a communication’s designer, who starts investigating the sudden detention and kidnapping of his neighbour Oswald. As he uncovers more and more pieces of the puzzle, Wright is drawn into a world of corruption, global dominance and power. Set in 2044, the game aims to create the cold, clean and desperate atmosphere of a futuristic New York. To underscore this vision, composers Pierre Langer and Tilman Sillescu took an obvious but effective route with their music: synthesized drum loops serve as background for the futuristic setting while piano or string melodies provide emotion and carry the thematic material along.

There are basically two primary themes in The Moment of Silence: one for the main character Peter and one for his neighbour Oswald. Reflecting the role of both friend and victim, Oswald’s theme displays an emotional quality that is intriguing. Its best quotation is in “Oswald’s Apartment” that also showcases the score’s interesting mixture of soft electronics and emotional piano writing. Peter’s theme is very similar and also gets the same electronics/piano treatment, for example in “Peters Apartment”. Langer and Sillescu managed to put these two themes into different arrangements throughout the album. A good example of this is the sad and lost theme presentation in “Peters Apartment” that develops into claustrophobia and menace in “Peters Apartment Revisited”.

As pointed out before, the composers tried to incorporate orchestral elements, above all strings and piano, into their electronically driven score and most of the time they did a good job. The whole score has a very futuristic and ambient feel to it and, especially at the beginning, provides an enjoyable listen. It is in connection to the game, however, that the score unfolds its true potential. All the areas have their own cues and the stylistic electronic drum loops serve as connection between all these pieces. “Brooklynpark” and “Mac Dougal Street” are among the highlights of these more ambient tracks. Nevertheless, the score suffers from a few problems. For one, the emotion is often created by piano coupled with a synthesized backdrop. This proves to be very effective at first and establishes a cold atmosphere. Still, one might wonder why no other solo instruments were chosen. The orchestra is full of instruments capable of conveying emotional depth and a more extensive variety would’ve been a very effective addition to the synthesized elements. The overuse of piano tends to be tiresome over the course of the album. Furthermore, the score is not as thematic as the first couple of cues suggest. The beginning and ending feature great themes, but the mid-section of the album is characterized by numerous ambient tracks, which sound very much alike. Due to this fact, the overall listening experience turns out to be somewhat limited.

All in all, The Moment of Silence is an atmospheric, futuristic and, above all, very effective score. The combination of synthesized and orchestral elements shows thematic expertise and, apart from fitting the game like a glove, makes up a solid score in every respect.