Composed by
Jeremy Soule


Additonal music composed by
Mark Morgan


Published by
Interplay Entertainment (2001)


Symphony Meccaryn
1) Island Overture
2) Majorcan Voyage
3) Flight of the Meccs
4) Baz's Adagio
5) Mecc's at the Ready

Sea Reaper Suite
6) Delphi's Journey
7) Les Nuages
8) The Four Elements
9) A Mother's Love Lost
10) Yan's Apprentice
11) La Mer Agitée

Kabuto Concerto
12) Kabuto Stone
13) A Creature of Legend
14) Kabuto's Awakening
15) A More Perfect Daughter
16) Kill, Crush, Destroy

The Movies
17) Opening
18) Sappho's Demise
19) Torture Square

Bonus Tracks (composed by Mark Morgan)
20) Yan's Dojo
21) Dangerous Magic
22) Sappho's Scheme
23) Inside Whittington Prison
24) The Vimp Hunt
25) Ripping Rippers


- Game website
- Composer website: Jeremy Soule
- Composer website: Mark Morgan


Album out of print


Review by
Oliver Ittensohn

Giants: Citizen Kabuto

Planet Moon Studios’ Giants: Citizen Kabuto was one of the most interesting genre mixes coming out in the late 1990s. By combining strategy, adventure and action gaming elements and enriching them with a hilarious storyline, wildly imaginative graphics and over-the-top voice acting and score, Planet Moon created an enjoyable and highly entertaining title. Despite its rather good reviews, it failed in sales, mostly because of its high difficulty level and frustrating use of save-points.

The scoring assignment would first go to composer Mark Morgan with whom publisher Interplay had worked on the role playing game Planescape: Torment a year earlier. Due to personal reasons, Morgan wasn’t able work extensively on the score and Interplay gave the project over to Jeremy Soule to finish the project. Assisted by his brother Julian, Soule composed over 30 minutes of score.

The album is divided into five groups of tracks. The first three correspond to the three playable characters in the game while the other two feature the in-game cinematics and the original cues composed by Morgan.

The “Symphony Meccaryn” deals with the fun loving, ass-kicking group of star fighters called the Meccaryns (Meccs for short) who crash-land on the planet called Island after having been attacked by a giant fish on their way to an off-world vacation spot. Soule’s underscore is equally over-the-top and ludicrous with blaring trumpets performing a tongue-in-cheek Meccs theme first introduced in “Island Overture”. Soule pretty much sticks to that theme in the other cues of the “Symphony Meccaryn” and twists and turns it into different arrangements and tempos to adapt it to the on-screen action. “Flight of the Meccs” features the theme in its most heroic fashion with trumpets, strings and military percussion. These more action-packed musical ideas contrast with calm and melodic pieces such as “Baz’s Adagio”. Grave and serious cues such as these are sometimes put under the simply hilarious story-driven moments of the game and work wonders through their contrast.

Already living on the Island are the nymph-like inhabitants called Sea reapers with their princess Delphi. Their theme is lush and harmonic and gets its biggest statement in “Les Nuages”. Soule uses the theme throughout the “Sea Reaper Suite” section of the album similar to the Meccs theme. All the cues feature a wide array of ethnic percussion and flutes which are sometimes layered with strings or solo horns. Arguably the best moment of the “Sea Reaper Suite” is its battle track “La Mer Agitée” that will enchant you with its pounding percussion and dancing, fast-paced ethnic flute before it culminates in a statement of the theme with full orchestra and choir.

The soaring and stampeding “Kabuto Concerto” is composed to accompany the giant Kabuto. His theme is boldly stated in “Kabuto’s Awakening” consisting of deep and forced brass sections accompanied by percussions. The theme is taken up again in “Kill, Crush, Destroy” yet the rest of the “Kabuto Concerto” remains more ambient and sombre.

The last section of the album offers five bonus cues that represent the music Morgan was able to finish before leaving the project. “Yan’s Dojo” gives a good idea of how Morgan’s score would’ve sounded like: warm percussion coupled with flutes and solo vocal. These vocals as in “Dangerous Magic” in particular seem to borrow heavily from Carter Burwell’s movie score to Rob Roy (Morgan has been known for adapting movie scores, for example with his main title theme of Planescape: Torment which was based on Mark Mancina’s score to Speed). The soft and emotional writing continues throughout the cues and is sometimes broken by percussive action tracks such as “Inside Whittington Prison”.

In the end, it remains to say that Soule’s contribution to the game has been enormous. His ability to find the right musical tone for each character and his thematically rich approach make this score both an excellent accompaniment to the game and a very enjoyable stand-alone listen; it is a highly recommended album.